Description

Build a prototype that reveals content behind real objects by combining on-device AR tracking on the Snap Spectacles with a Gaussian Splatting scene reconstructed from a short capture.

The app renders a user-controlled clipping plane (slider UI) that sweeps through the 3D splat volume to expose occluded regions while preserving correct occlusion with real geometry.

Tasks

  1. Conduct a comprehensive review of the state of the art in light-weight/cloud-based Gaussian Splatting.
  2. Implement a light-weight/cloud-based Gaussian Splatting reconstruction method, with a clipping plane rendering.
  3. Implement a control interface within Lens Studio for scene capture and specialized X-ray rendering.

This topic’s tasks can be combined for a PR, a BA or for a MA.

Requirements

  • English (source code, comments, and final report should be in English)
  • Lens Studio experience – preferable, but not mandatory
  • Experience with Gaussian Splatting – preferable, but not mandatory

Contact

For more details, please contact Diana Marindiana.marin@tuwien.ac.at.