Abstract

We present an augmented reality application for mechanics education.It utilizes a recent physics engine developed for the PCgaming market to simulate physical experiments in the domain ofmechanics in real time. Students are enabled to actively build ownexperiments and study them in a three-dimensional virtual world.A variety of tools are provided to analyze forces, mass, paths andother properties of objects before, during and after experiments. Innovativeteaching content is presented that exploits the strengths ofour immersive virtual environment. PhysicsPlayground serves asan example of how current technologies can be combined to delivera new quality in physics education.

Reference

Kaufmann, H., & Meyer, B. (2008). Simulating Educational Physical Experiments in Augmented Reality. In Proceedings of ACM SIGGRAPH ASIA 2008 Educators Program (p. 8). ACM Press. http://hdl.handle.net/20.500.12708/52487