Description
Walking in VR poses a number of challenges with fitting a large virtual space within the real workspace. Flexible Spaces solves this by a procedural generation approach that results in a continuously changing self-reorganizing maze. Extend the right-angled geometry of the Flexible Spaces algorithm with curved rooms and corridors.
This is a master-level topic.
Prerequisites
Programming skills, experimental mindset.
Environments
Unreal, C++
Supervisor
Khrystyna Vasylevska khrystyna.vasylevska@tuwien.ac.at