Description

Walking in VR poses a number of challenges with fitting a large virtual space within the real workspace.  Flexible Spaces solves this by a procedural generation approach that results in a continuously changing self-reorganizing maze. Extend the right-angled geometry of the  Flexible Spaces algorithm with curved rooms and corridors.

This is a master-level topic.

Prerequisites

Programming skills, experimental mindset.

Environments

Unreal, C++

Supervisor

Khrystyna Vasylevska  khrystyna.vasylevska@tuwien.ac.at

Some inspiration

  1. Flexible spaces: Dynamic layout generation for infinite walking in virtual environments
  2. Towards efficient spatial compression in self-overlapping virtual environments