Profile

Research Interests

  • Locomotion in Virtual Environments
  • Simulation and perception
  • Haptics
  • Unconventional user-interfaces

My thesis focuses on the infinite walking in VR with the use of spatial manipulations and variability of experience.

Publications

For a full list of my publications, you can refer to Google ScholarORCID, or ResearchGate.

Awards

  • Best project at SIGGRAPH Emerging Technologies for the project “Action-Origami Inspired Haptic Devices for Virtual Reality”, Los Angeles, 2023
  • Nomination for the “Best Paper” Award IEEE Virtual Reality for the paper “VR Bridges: Simulating Smooth Uneven Surfaces in VR”, Atlanta, GA, USA, 2020
  • “Best Paper” Award at the IEEE Symposium on 3D User Interfaces for the paper “Towards Efficient Spatial Compression in Self-Overlapping Virtual Environments”, Los Angeles, California, USA, 2017.
  • “VR Now Tech” Award for the project “ImmersiveDeck,” Potsdam, Germany, 2016.
  • “Future Zone: Smart Innovation” Award for the project “ImmersiveDeck,” Vienna, Austria 2016.
  • “Honourable Mention” Award at the merged International Conference on Artificial Reality and Telexistence (ICAT) and Eurographics Symposium on Virtual Environments (EGVE) for the paper “Influence of Path Complexity on Spatial Overlap Perception In Virtual Environments”, Kyoto, Japan, 2015.
  • “Honourable Mention” Award at the IEEE Symposium on 3D User Interfaces for the paper “Flexible Spaces: Dynamic Layout Generation for Infinite Walking in Virtual Environments”, Orlando, Florida, USA, 2013.

Projects

Available topics

Publications