Description
Real Walking in VR poses a number of challenges with fitting a large virtual space within the limited real workspace. The Flexible Spaces concept solves this by a procedural generation approach that results in a continuously changing, self-reorganizing, and self-overlapping virtual maze.
In this project, you will develop an approach for the right-angled geometry of the existing Flexible Spaces algorithm transformation into the curved corridors. This work does not start from scratch – there is an existing project that is a second iteration of the original Flexible spaces prototype, but requires an update.
Tasks
- Given the existing samples, implement the effective geometry transformation for procedural generation.
- Use the resulting indoor environments with now more organic shapes to adapt the approach for outdoor environments.
- Assist with the evaluation of the approach with real users.
- (optional) Assist with the publishing of the results.
Prerequisites
Programming skills, experimental mindset.
Environments & Setup
Unreal, C++
Qualisys large area tracking, Quest 3, and a rather large lab =)
Supervisor
Khrystyna Vasylevska khrystyna.vasylevska@tuwien.ac.at

