Context:
Augmented Reality (AR) can selectively alter visual information in real time, shaping how users perceive their surroundings and make action choices. Visual AR alterations—such as highlighting certain objects, distorting spatial relationships, or selectively hiding information—may significantly influence motor decision-making processes. This thesis would investigate how such interventions affect reaction times, choice strategies, and movement efficiency. Students could design interactive AR tasks, systematically manipulate visual cues, and analyze their impact on decision-making behavior, offering insights for applications in training systems, adaptive interfaces, and assistive technologies.
The main objective is to test how subtle AR modifications of objects or the environment influence motor planning and gesture execution.
The project will be developed in Lens Studio (https://lensstudio.snapchat.com) and Snap Spectacles (https://www.spectacles.com)
Protocol:
Participants interact with real objects that are visually altered through AR via the Spectacles (e.g., changes in size, color, or texture).
Tasks involve reaching, grasping, or avoiding objects, with and without visual alterations.
Measures include reaction time, movement trajectories, and error rates.
Requirements
- Knowledge of English language (source code, comments, and final report should be in English)
- Object Oriented Programming skills (C/C++/C#), knowledge of TypeScript is advantageous
- Knowledge of Game Engines (Unity, Unreal, Lens Studio) and Augmented Reality is advantageous
Contact
For more information please contact Hugo Brument (https://www.vr.tuwien.ac.at/people/hugo-brument/) hugo.brument@tuwien.ac.at
