Context
Locomotion Techniques enables to explore Virtual Environments (VEs) in Virtual Reality (VR). Such techniques require more or less physical movements and are often designed for 2D motion, where flying/jumping metaphors have been overlooked. In addition, these techniques can lead to cybersickness as the virtual and real motion do not match. Some research addressed this issue by using visual stimuli (e.g., vignetting) to restrict the user’s field of view, increasing comfort, but mostly for 2D motion. Thus, this topic aims to investigate how we can improve jumping and flying in Virtual Reality through visual stimuli.
Tasks
- (BA/PR) Integrating virtual and/or real metaphors for jumping and flying in VR (e.g., Gorilla Tag, vertical gains, 3D steering)
- (BA/PR) Developping post processing effects or shaders to restrict users field of view based on their motion
- (BA/PR) Design and develop an experimental platform to test the locomotion techniques and the visual effects
- (MA) Run a user study to assess the techniques and effects
Requirements
- Knowledge of English language (source code, comments, and final report should be in English)
- Programming skills (C/C++/C#)
- Knowledge of Unity 3D and VR is advantageous
Environment
The project will be developed in Unity3D, with HTC Vive or Oculus Quest headset.
Contact
For more information please contact Hugo Brument (https://www.vr.tuwien.ac.at/people/hugo-brument/) hugo.brument@tuwien.ac.at
References