Description
Gaussian splatting, a recent method in computer graphics, has rapidly advanced, becoming efficient for rendering complex scenes. We plan to use it to render large-scale environments in disaster zones.
Our focus is to integrate this technique into VR, using Unity or Unreal, to create immersive, real-time visualizations that aid in disaster response and planning.
Tasks
- Investigate Gaussian Splatting methods for large-scale data;
- Adapt the best-performing large-data method to work in VR (Unity or Unreal);
- Extend the approach to accept a stream of data, updating the reconstruction in real-time.
This topic’s tasks can be combined for a PR (1), for a BA (1+2), or for a MA (1+2+3).
Requirements
- English (source code, comments, and final report should be in English)
- Unity/Unreal experience (for tasks 2 and 3)
Contact
For more details, please contact Diana Marin – diana.marin@tuwien.ac.at. or Peter Kán – peter.kan@tuwien.ac.at