Description

Gaussian splatting, a recent method in computer graphics, has rapidly advanced, becoming efficient for rendering complex scenes. We plan to use it to render large-scale environments in disaster zones.

Our focus is to integrate this technique into VR, using Unity or Unreal, to create immersive, real-time visualizations that aid in disaster response and planning.

Tasks

  1. Investigate Gaussian Splatting methods for large-scale data;
  2. Adapt the best-performing large-data method to work in VR (Unity or Unreal);
  3. Extend the approach to accept a stream of data, updating the reconstruction in real-time.

This topic’s tasks can be combined for a PR (1), for a BA (1+2), or for a MA (1+2+3).

Requirements

  • English (source code, comments, and final report should be in English)
  • Unity/Unreal experience (for tasks 2 and 3)

Contact

For more details, please contact Diana Marindiana.marin@tuwien.ac.at. or Peter Kánpeter.kan@tuwien.ac.at