Description
This project explores the potential of delivering haptic feedback through scalp vibrations in Virtual Reality (VR). By leveraging the VR headset’s natural contact with the user’s head, we aim to integrate small motors to produce targeted vibration responses based on VR events or interactions. The scalp is an ideal site for such haptics, as it is highly sensitive and can detect subtle variations in vibration.
Tasks
- Conduct a comprehensive review of the state of the art in scalp-based haptics.
- Augment a VR headset with (possibly Arduino-controlled) scalp-mounted vibration motors.
- Implement a control interface within Unreal Engine or Unity to manage the vibration feedback.
- Design and conduct a user study to evaluate the effectiveness and user perception of scalp-based haptics in VR.
This topic’s tasks can be combined for a PR, a BA or for a MA.
Requirements
- English (source code, comments, and final report should be in English)
- Unity/Unreal experience (for tasks 3 and 4) – preferable
- Experience with Arduino or similar boards – preferable
- Interest in experimenting with hardware for a unique VR experience.
Contact
For more details, please contact Diana Marin – diana.marin@tuwien.ac.at or Hugo Brument – hugo.brument@tuwien.ac.at.