Implement an asymmetric war game environment for two players attacking and defending (i.e. asymmetrically) in a drone strike scenario in our strategy game environment. Requires good knowledge of Monte Carlo tree simulation and agent programming in Java. The project includes defining and implementing the game rules (production, goal setting, attack, defense, etc.) in the so-called SGE environment of the Strategy Game Development course as well as the implementation of default agents for MCTS, depth search and random search. If performed as a diploma thesis, the project must also include a high-quality MCTS-based heuristical agent.