Description

Gaussian splatting, a recent method in computer graphics, has rapidly advanced, becoming efficient for rendering complex scenes. We plan to use it to render large-scale environments in disaster zones.

Our focus is to integrate this technique into VR, using Unity or Unreal, to create immersive, real-time visualizations that aid in disaster response and planning.

Tasks

  1. Investigate current approaches in rendering Gaussian Splatting scenes in Unreal/Unity.
  2. Adapt such methods to work with large scale gaussians (e.g., Hierarchical Gaussian Splatting).
  3. Implement VR-based interactions with the large scene, such as annotations, drawing, broadcasting of results to other users, or exporting specific areas of the map.

This topic’s tasks can be combined for a PR (1), for a BA (1+2), or for a MA (1+2+3).

Requirements

  • English (source code, comments, and final report should be in English)
  • Unity/Unreal experience

Contact

For more details, please contact Diana Marindiana.marin@tuwien.ac.at. or Peter Kánpeter.kan@tuwien.ac.at