Description
Gaussian splatting, a recent method in computer graphics, has rapidly advanced, becoming efficient for rendering complex scenes. We plan to use it to render large-scale environments in disaster zones.
Our focus is to integrate this technique into VR, using Unity or Unreal, to create immersive, real-time visualizations that aid in disaster response and planning.
Tasks
- Investigate current approaches in rendering Gaussian Splatting scenes in Unreal/Unity.
- Adapt such methods to work with large scale gaussians (e.g., Hierarchical Gaussian Splatting).
- Implement VR-based interactions with the large scene, such as annotations, drawing, broadcasting of results to other users, or exporting specific areas of the map.
This topic’s tasks can be combined for a PR (1), for a BA (1+2), or for a MA (1+2+3).
Requirements
- English (source code, comments, and final report should be in English)
- Unity/Unreal experience
Contact
For more details, please contact Diana Marin – diana.marin@tuwien.ac.at. or Peter Kán – peter.kan@tuwien.ac.at