Abstract

We present preliminary results of work on a low-cost multi-userimmersive Virtual Reality system that enables collaborative experiencesin large virtual environments. In the proposed setup at leastthree users can walk and interact freely and untethered in a 200 m2area. The required equipment is worn on the body and rendering isperformed locally on each user to minimize latency. Inside-out opticalhead tracking is coupled with a low-cost motion capture suit totrack the full body and the head. Movements of users, 3D interactionsand the positions of selected real world objects are distributedover a wireless network in a server-client architecture. As a result,users see the effect of their interactions with objects and otherusers in real time. We describe the architecture of our implementedproof-of-concept system.

Reference

Podkosova, I., Vasylevska, K., Schönauer, C., Vonach, E., Fikar, P., Broneder, E., & Kaufmann, H. (2016). ImmersiveDeck: A large-scale wireless VR system for multiple users. In Proceesings of the 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems SEARIS 2016. 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS 2016), Greenville, SC, United States of America (the). IEEE Xplore Digital Library. http://hdl.handle.net/20.500.12708/56489