Projects
Publications
- 2024ThesisWide area disaster simulation for mobile VR devices 
- 2023PublicationCreating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck 
- 2023ThesisTracking filter framework - Implementation and evaluation of a virtual reality tracking filter framework 
- 2022PublicationPoint cloud to BIM registration for robot localization and Augmented Reality 
- 2022PublicationPhotogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed Reality 
- 2021PublicationImmersive training of first responder squad leaders in untethered virtual reality 
- 2021PublicationAR-AQ-Bau − Einsatz von Augmented Reality zur Abnahme und Qualitätssicherung auf Baustellen 
- 2021ThesisFoot tracking in virtual reality 
- 2020ThesisLaser projection tracking 
- 2020ThesisAR-Schulungs-Anwendung und -Editor für 3D-BIM-Visualisierung im Bauingenieurwesen 
- 2020PublicationPhysical object interaction in first responder mixed reality training 
- 2019PublicationVirtual Reality CBRN Defence 
- 2019PresentationAugmented und Virtual Reality im Umfeld Bauwesen: Grundlagen und angewandte Forschung 
- 2018ThesisOutdoor inside-out linear image sensor tracking 
- 2018ThesisMixed Reality Training für Einsatzkräfte mit einem Video See-Through Head-Mounted Display 
- 2017PublicationVROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality 
- 2016PublicationDigital Vibrons: Understanding Users' Perceptions of Interacting with Invisible, Zero-Weight Matter 
- 2016PublicationImmersiveDeck: A large-scale wireless VR system for multiple users 
- 2016ThesisEditing reality: a tool for interactive segmentation and manipulation of 3D reconstructed scenes 
- 2015ThesisFull body interaction in serious games for rehabilitation 
- 2015PublicationDevelopment of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder 
- 2015ThesisAssessing the sensory functionality of children using depth data : Development of a reproducible and stable test for measuring the kinesthesia of children (with ASD) 
- 2015PublicationTouch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures 
- 2015ThesisVisualisierungs- und Interaktionstechniken für das Lernen komplexer Bewegungen mit HMD 
- 2015ThesisMoCapGym: Erlernen motorischer Fähigkeiten mittels Motion-Capture 
- 2014PublicationThe Effects of Direct and Global Illumination on Presence in Augmented Reality 
- 2014PublicationDevelopment of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder using Touch and Force Sensors 
- 2014ThesisErfassung sensorischer Fähigkeiten bei Kindern mit Autismus mittels Touchscreen und Berührungssensoren 
- 2013PublicationWide Area Motion Tracking Using Consumer Hardware 
- 2013PublicationA Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study 
- 2013PublicationThe Sorcerer’s Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome 
- 2013Publication3D building reconstruction and thermal mapping in fire brigade operations 
- 2013Publication3D building reconstruction and thermal mapping in fire brigade operations 
- 2013PublicationParallel Tracking and Mapping in Hofburg Festsaal 
- 2012PublicationARTiFICe - Augmented Reality Framework for Distributed Collaboration 
- 2012PublicationAnalyzing the Feasibility of PTAM based Localization Algorithms in Large Environments on Mobile Devices 
- 2012PublicationFull Body Motion Capture - A Flexible Marker Based Solution 
- 2012PublicationMultimodal motion guidance 
- 2012PublicationDesign eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen 
- 2012PresentationDistributed Interaction with Kinect and Mobile Phone in Augmented Reality 
- 2011PublicationFull body interaction for serious games in motor rehabilitation 
- 2011PublicationChronic Pain Rehabilitation with a Serious Game using Multimodal Input 
- 2011PublicationWide Area Motion Tracking Using Consumer Hardware 
- 2008PublicationPlayMancer - A European Serious Gaming 3D Environment 
- 2008PresentationSkeletal Structure Generation for Optical Motion Capture 
- 2007ThesisSkeletal structure generation for optical motion capture 








