Projects
Publications
- 2025Thesis
Wide area disaster simulation for mobile Virtual Reality devices
- 2023Publication
Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck
- 2023Thesis
Tracking filter framework - Implementation and evaluation of a virtual reality tracking filter framework
- 2022Publication
Point cloud to BIM registration for robot localization and Augmented Reality
- 2022Publication
Photogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed Reality
- 2021Publication
Immersive training of first responder squad leaders in untethered virtual reality
- 2021Publication
AR-AQ-Bau − Einsatz von Augmented Reality zur Abnahme und Qualitätssicherung auf Baustellen
- 2021Thesis
Foot tracking in virtual reality
- 2020Thesis
Laser projection tracking
- 2020Thesis
AR-Schulungs-Anwendung und -Editor für 3D-BIM-Visualisierung im Bauingenieurwesen
- 2020Publication
Physical object interaction in first responder mixed reality training
- 2019Publication
Virtual Reality CBRN Defence
- 2019Presentation
Augmented und Virtual Reality im Umfeld Bauwesen: Grundlagen und angewandte Forschung
- 2018Thesis
Outdoor inside-out linear image sensor tracking
- 2018Thesis
Mixed Reality Training für Einsatzkräfte mit einem Video See-Through Head-Mounted Display
- 2017Publication
VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality
- 2016Publication
Digital Vibrons: Understanding Users' Perceptions of Interacting with Invisible, Zero-Weight Matter
- 2016Publication
ImmersiveDeck: A large-scale wireless VR system for multiple users
- 2016Thesis
Editing reality: a tool for interactive segmentation and manipulation of 3D reconstructed scenes
- 2015Thesis
Full body interaction in serious games for rehabilitation
- 2015Publication
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder
- 2015Thesis
Assessing the sensory functionality of children using depth data : Development of a reproducible and stable test for measuring the kinesthesia of children (with ASD)
- 2015Publication
Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures
- 2015Thesis
Visualisierungs- und Interaktionstechniken für das Lernen komplexer Bewegungen mit HMD
- 2015Thesis
MoCapGym: Erlernen motorischer Fähigkeiten mittels Motion-Capture
- 2014Publication
The Effects of Direct and Global Illumination on Presence in Augmented Reality
- 2014Publication
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder using Touch and Force Sensors
- 2014Thesis
Erfassung sensorischer Fähigkeiten bei Kindern mit Autismus mittels Touchscreen und Berührungssensoren
- 2013Publication
Wide Area Motion Tracking Using Consumer Hardware
- 2013Publication
A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study
- 2013Publication
The Sorcerer’s Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome
- 2013Publication
3D building reconstruction and thermal mapping in fire brigade operations
- 2013Publication
3D building reconstruction and thermal mapping in fire brigade operations
- 2013Publication
Parallel Tracking and Mapping in Hofburg Festsaal
- 2012Publication
ARTiFICe - Augmented Reality Framework for Distributed Collaboration
- 2012Publication
Analyzing the Feasibility of PTAM based Localization Algorithms in Large Environments on Mobile Devices
- 2012Publication
Full Body Motion Capture - A Flexible Marker Based Solution
- 2012Publication
Multimodal motion guidance
- 2012Publication
Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen
- 2012Presentation
Distributed Interaction with Kinect and Mobile Phone in Augmented Reality
- 2011Publication
Full body interaction for serious games in motor rehabilitation
- 2011Publication
Chronic Pain Rehabilitation with a Serious Game using Multimodal Input
- 2011Publication
Wide Area Motion Tracking Using Consumer Hardware
- 2008Publication
PlayMancer - A European Serious Gaming 3D Environment
- 2008Presentation
Skeletal Structure Generation for Optical Motion Capture
- 2007Thesis
Skeletal structure generation for optical motion capture